TexGen.exe - preemptively free texture memoryĭynDOLOD.exe - check for injected worldspace LODGen.exe - improve fault tolerance by not stopping if header block size is smaller than actual expected sizeĭynDOLOD.exe - fixed not using the highest overwrite material shader when upconverting the form version of records for not properly converted pluginsĭynDOLOD.exe - fixed -Inf to floating point conversionĭynDOLOD.exe - fixed sometimes assigning wrong LOD levels for duplicate LOD filenamesĭynDOLOD.exe - fixed sometimes not adding a required masterĭynDOLOD.exe - add warning messages for missing script properties, invalid or missing scripts LODGen.exe - clamp UV coordinates according to shader setting TexGen.exe - scan references to find maximum scale to supersede TreeModelHeightMultiplier for each tree LOD billboard
LODGen.exe - fixed sometimes not properly setting third texture for internal billboardĭynDOLOD.exe - improve billboard txt/dds discoveryĭynDOLOD.exe - print CRC32 of full model to Tree/Object Report for convenience Option terrain underside generation is now a checkboxĭynDOLOD.exe - warn to log about textures resolutionsĭynDOLOD.exe - warn to log about deleted references without base recordĭynDOLOD.exe - fixed a potential race conditionĭynDOLOD.exe - fixed trying to access an undefined recordĭynDOLOD.exe - fixed not copying SNAM for dynamic LOD objects that stay loaded in active cells Optional occlusion generation is now a checkbox and can generate Occlusion.esp in the same session, eliminating the step with xLODGen Optional Grass LOD generation is now a checkbox Optional generate an underside terrain mesh to block sun rays.Īutomatic texture replacements for stitched object LOD textures. Generate some pre-rendered object LOD textures, including all cities. Optional billboard Grass LOD in object LOD Level 4.
Optional ultra tree LOD is now a checkbox - remember to update the tree mesh rule as desired. Generate high quality tree/grass LOD billboards with TexGen.
Use DynDOLOD to generate object LOD (includes grass LOD if enabled), tree and optional dynamic LOD into a dedicated output folder and then install as a mod. Use TexGen to generate object LOD textures and tree/grass LOD billboards into a dedicated output folder and then install as a mod. Since TexGen now generates billboards do not install any 3rd party billboards. If the tools are started without setting a Game Mode with a command line argument (-tes5 for Skyrim, -sse for Skyrim Special Edition etc.), a message window will prompt for the desired Game Mode.
Unpack the DynDOLOD Standalone archive into a new empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders. Typically overwrite any files or refer to Load/Overwrite Orders. Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version. Obviously do not install LOD meshes from older versions made for DynDOLOD 2.x. See next post for details.įor Majestic Mountains: Majestic Mountains LOD Pack for DynDOLOD 3. Microsoft Visual C++ Redistributable for Visual Studio 2015, 20įor dynamic LOD: SKSE, SKSE64, SKSEVR and PapyrusUtil, PapyrusUtil SE, PapyrusUtil VR or DynDOLOD DLLįor grass LOD: A warm precache from No Grass In Objects. If the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot.ĭynDOLOD Resources 3.00 Alpha-15 (Mega) for Skyrim/Enderal or DynDOLOD Resources SE 3.00 Alpha-15 (Mega) for Skyrim SE/Skyrim VR/Enderal SE \DynDOLOD\Logs\_log.txt (truncate large log files to the entire last meaningful generation) If making posts or reporting errors, upload/paste these files (if they exist) to a file or text sharing service: Use search to find similar questions and answers.Īsk questions (also about 3rd party mods) or report any problems or issue in this thread only. Questions or problems can only be properly answered or addressed by the developers. Read the documentation included in the Standalone archive. Certain things may be incomplete, not work as expected or change considerably between versions. This is early ALPHA to test things and iron out bugs.
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