Insupposable Instruments catalogs a host of new items to add to your Shadow of the Demon Lord game.
From the worktable in a tinker’s shop to the scores of neatly labeled bottles crowding the shelves of an alchemist’s lab, the people of the Empire and beyond prove indefatigable when it comes to transforming raw materials into useful and interesting forms. Indeed, all across the continent one can unearth fantastical items, mundane and magical. Lij might be the City Of Wonders, but it is not the only place in Rûl where wondrous and powerful treasures can be found. Insupposable Instruments by Andrew Follett, Cecil Howe, Jerry LeNeave, Nat Webb “Flesh of the Fallen” delves into the sinister by exploring options for characters who would steal power from fallen foes and the risks they face from doing so. As a game of horror fantasy, player characters in Shadow of the Demon Lord confront awful choices, sometimes having lasting consequences. Such consumption almost always triggers a transformation into hideous ghouls. The gods forbid the eating of other sentient creatures and punish those who violate the taboo with a horrid curse. Flesh of the Fallen by Nat Webb and Robert J. Expanding on the rules presented in the main book, any of these diseases could be the centerpiece of an adventure or an entire campaign!
The second installment of a new series of short, focused game expansions for Shadow of the Demon Lord, Fever Dreams gets down and dirty with eleven nasty and terrifying plagues. Whether you are looking for an edge against a powerful enemy or for new options for your alchemist, assassin, or poisoner, this installment of Poisoned Pages makes the world of the Demon Lord a much more dangerous place.
Grab the PDF from Schwalb Entertainment or on DriveThruRPG!ĭo We Not Die? explores the sordid trade in poison in the black markets and seedy underworld of the Empire, offering an assortment of diabolical substances of mundane and magical origin, along with new spells that create and employ poison. This supplement reveals the gnomes, the second of the elemental ancestries for play in Shadow of the Demon Lord. So, as the salamanders have begun to descend from their fiery peaks, so have the gnomes been dislodged from their cavernous homes to emerge blinking into the world they abandoned long ago. No longer can people huddle in the dark the time for hiding has come to an end, for the Demon Lord will devour all as it destroys the world. The spread of the Demon Lord’s shadow has triggered calamities and catastrophes that have upset the natural order of things, such that havens have become tombs, cities awash with blood, and monsters loosed in the countryside. Grab the PDF on Schwalb Entertainment or on DriveThruRPG! However, they act as a wellspring of ideas for building and developing the characters’ stories as the venture through a dangerous and dying land. In fact, they turn what is arguably a challenging game for characters to survive into a potentially lethal one. The rules do not simplify the game or make it any easier to survive. SchwalbĪs Unhinge the Mind expanded the rules for insanity and madness, Battle Scars provides a set of optional rules that amplify the existing damage rules to present a grittier game, where injuries sustained in the course of an adventure can have lasting consequences. The Poisoned Pages series finds new ways to expand the game by adding ancestries, paths, optional rules, and more to Shadow of the Demon Lord! Battle Scars by Robert J.